Patterns: Attribute Trains

Australian curriculum number (ACMNA005)

Students create trains of attribute blocks by placing a single attribute block and then changing a single attribute for each subsequent block. They build the longest train they can, solve challenges, and play competitive games. They predict what an object might look like when one or two of its attributes are changed.

This sequence is for students who:

  • have used the attributes of objects to create patterns
  • have experience sorting and classifying objects into groups based on their attributes.

Lesson 1: Attribute Train

Students use a set of attribute cards to create an attribute train, using the attributes of colour and shape. One shape is chosen as the start of the train and each subsequent card must change only one attribute at a time. Students use their cards to make the longest train that they can. Three additional challenges are then presented to the students.

Lesson 2: Train Challenge

This resource builds on the first task by adding the attribute of size. In the game ‘Attribute Train Challenge’ students play against each other to create trains using three attributes. The lesson concludes by looking at a hypothetical game and considering the most strategic moves that can be made by each player.


Last updated June 12 2020.